4/19/2024 0 Comments State of decay 2 mods pc![]() ![]() Furthermore, the radial damage of heavy slams uses another multiplier. ![]() These multipliers depend on the weapon type. Heavy attacks and heavy slam attacks use fixed base damage multipliers compared to normal attacks. Heavy attacking while sliding will also perform "Second Heavy Attack". Performing a second heavy attack after the first equals "Second Heavy Attack". Standing heavy attacks equals "First Heavy Attack". There are two types of heavy attacks that can be performed depending on the character's current animation state. Iron Staff, Iron Staff Prime, Diwata, Diwata Prime Certain enemies such as Fusion Moa require the player to either back up slightly or aim slightly upward in order to parry their attack up close.Blocking partially negates effects like Fire Blast from Sargas Ruk and Rippling Shockwave from certain Corpus units, preventing the knockdown effect, but the player will still be pushed back.Blocking completely negates the pull effect from Scorpion grappling hooks.Blocking completely negates the knockdown effect of Seismic Shockwave from Grineer heavy units and Eximus variants.Blocking negates damage from continuous weapons like Flux Rifle lasers and Scorch flamethrowers, as well as non-continuous weapons like Gorgon bullets and Butcher cleavers.This stagger chance can be increased through mods like Parry. However, if a melee weapon is manually switched to, or only a melee weapon is equipped in the Arsenal, blocking is manual and the block button must be held down to block.Īny time an attack is successfully blocked, 1 point will be added to the Combo Counter.Īdditionally, blocking an enemy melee attack has a chance to stagger them, briefly opening them up to melee front/back finishers. ![]() When a melee weapon is drawn by performing a melee attack while using a primary or secondary weapon, blocking is automatic assuming enemies are attacking within the blocking angle. However, it does not negate Status Effects, which can still damage through the block. For example, Dual Swords have a blocking angle of 60°, meaning any damage coming from 60° to the left or right of the reticle will be negated.Īll melee weapons block 100% of incoming damage, with the exception of certain boss attacks and area-of-effect damage such as Bombard rockets, where blocking is only partially effective. Successful blocking can only be performed if enemies attack within the blocking angle cone of the player's melee weapon, which varies depending on the melee weapon type. Slam Attack Stats By Weapon Class Weapon Classīlocking is a defensive technique that negates both incoming damage and knockbacks in an angle in front of the Warframe. Note that combo stance strikes may additionally trigger Slam Attack damage or Slam Radial Damage. Some damage bonus abilities, such as Eclipse.Faction Damage Bonuses, such as from Smite Grineer or Roar.Mods and effects that explicitly increase Slam Damage, such as Seismic Wave.Slam Radial Damage is not affected by most mods, with the following exceptions:.Slam attacks also deal Slam Radial Damage, a separate damage instance which has Damage Falloff, linearly diminishing with distance from the point of impact to ~0% at the edge of its radius. There are two damage instances dealt by slam attacks:ĭirect contact to an enemy will deal Slam Attack damage, typically with the damage distribution of the weapon's normal attack. Players may also perform a heavy slam attack which benefits from the heavy attack combo multiplier and applies the Lifted status. Players can also utilize slam attacks to change direction or add momentum while in mid-air, effectively zip-lining themselves to the point of the reticle. (Certain weapons apply elemental procs instead of knockdown). While in mid-air, performing a melee attack while aiming downwards causes the Warframe to slam down at the point of the reticle, dealing damage and applying a Status Effect to surrounding enemies such as stagger or knockdown. ![]()
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